BeamFR
{{bpd.callsign}} CH {{bpd.cfg.channel}}
{{ bpd.onDuty ? '- ON DUTY -' : '- OFF DUTY -' }}
> {{ bpd.onDuty ? 'EXIT' : 'GO ON DUTY' }}
> COMPUTER (MDT)
> PLATE: {{ bpd.plateScan ? 'ON' : 'OFF' }}
> SPEED: {{ bpd.speedMeter ? 'ON' : 'OFF' }}
CALLSIGN
CHANNEL
RUNNING PLATE...
{{bpd.scan.progress}}%
PLATE DETECTED
{{bpd.detected && bpd.detected.plate}}
» COPIED TO MDT
PWR LOCK
RADAR K-BAND LIMIT {{bpd.cfg.speedLimit}} {{ bpd.speed.limitMode ? 'SET LIMIT' : (bpd.speed.alertPlate ? 'LOCKED' : (bpd.speed.has ? 'TARGET' : 'SCAN')) }}
KM/H
{{ bpd.speed.alertPhase === 'flash' ? 'SPEEDING' : 'WANTED' }} {{bpd.speed.alertPlate}} {{bpd.speed.alertSpeed}} / {{bpd.speed.alertLimit}} KM/H
{{ bpd.speed.has ? bpd.speed.value : '--' }} km/h
{{ bpd.speed.has ? (bpd.speed.plate || '—') : 'no target' }}
BeamFR First Response
{{bpd.callsign}} • CH {{bpd.cfg.channel}}
{{ bpd.onDuty ? 'ON DUTY' : 'OFF DUTY' }}
{{ mdtTitle() }} {{bpd.mdt.clock}}
Why this record is incomplete This vehicle runs in simplified traffic, so the game never builds its body, paint or drivetrain - there is no preview image, model year or engine data for the registry to read. Switch Traffic quality to Full in Settings to get the complete record on every vehicle.
Plate{{bpd.mdt.plateResult.plate}}
Model{{bpd.mdt.plateResult.type}}
Colour{{bpd.mdt.plateResult.color}}
Year{{bpd.mdt.plateResult.year}}
Motor / config{{bpd.mdt.plateResult.engine}}
Registered owner, status and insurance Who the car belongs to, whether it is reported stolen, whether the owner is wanted and whether the insurance has run out - that is the part of the registry the full version opens up, together with the traffic stop, the vehicle search and the ticket writer.
Enter a plate, then RUN (while on duty).
Or switch on the PLATE reader on page 2 of the radio and sit ~10 m behind a car for ~5 s - the plate is then read automatically.

Officer

Your name and callsign are shown on the radio display and on the computer. They are saved and restored automatically.

Performance

Full forces BeamNG to spawn complete traffic cars: real bodies, paint and drivetrains. That is what lets the plate lookup show a preview image, the model year and the engine - but it costs performance.
Simplified keeps BeamNG's simplified traffic cars. The game runs much better on a weaker PC, but those vehicles carry no preview image, no model year and no engine data, so the lookup stays thin.
Changing this regenerates the traffic immediately.
BeamFR First Response - Demo
Version {{bpd.about.version}} · by {{bpd.about.author}}